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MechHead:
TIGA Award For Best Arcade Game 2023

MechHead is a project made by a group of students and lecturers as a part of the 1UP scheme at Staffs Uni. I was on the tech/engineering team working on different systems to make the game work. I am responsible for the wave manager and the spawning of enemies and finding and fixing bugs across the game.

Final Year Project:
Investigating Non-Euclidean Geometry Within VR

I'm currently researching non-Euclidean geometry and how it could be used within VR. One of the aims for this project is to make a level where the user would only be able to walk around but, the level would smoothly wrap back on itself so it would occupy the space where they just were. This means they would never need to use a joystick or teleport to move.

Portals Project:

This is the development of a tool created to make and link portals within Unreal Engine 5, it uses a texture to make the portals and will work recursively.

Third Person Shooter

This is a third person shooter coded in C++ and blueprints and also making use of Unreal Engine 5's built-in systems for animation and AI, this was made with help from a UE5 course which provided the audio assets and the rest are available on the Unreal Marketplace.

Into The Crypt:

This is a group project I and 8 others worked on. We created a custom game engine and built a game on it. We used: OpenGL, FMod, GLFW and FreeType. A Unity-like ECS system was created to manage creation of game objects and components. I mainly worked on animation, levels and score system but also assisted other team members.

Crypt Game

This is my first project in Unreal Engine 5, you go through a dungeon and carry some items to progress through the level. The assets from this were from the Unreal Marketplace.

Tanks

This was my project after the Crypt Game, looking at AI turrets and a tank to drive around and shoot. From this project I learnt what UE5 has to offer for AI.

Mario Recreation

This is my Mario recreation for a university project in first year, I made a single and multiplayer option within the game.

2 Player Pacman Recreation

Within this Pacman recreation I made it 2 player by making the ghost be able to be controlled by the mouse giving another player the aim to kill player1/pacman. This was created with a modified version of SDL, created by Staffordshire University.